![]() This is a huge revelation in the virtual reality industry, so to see that they cost almost $200 less than the Rift is a blessing. No more wires and no more bulky computers to plug them into. ![]() The biggest difference between standalone headsets like the Oculus Go and the Oculus Rift is that standalone headsets do not need a computer to operate. But you will still need a computer for this. You don’t need a cellphone or a bulky computer set-up to operate the Oculus Go, and for just $199 USD, you can have a fully immersed VR experience.Īs for the Oculus Rift, it has needed to compete with the Go and has dropped its price to just $399. Standalone headsets have drastically reduced in price since then, as the Oculus Go dropped to $199 USD, about $200 cheaper than one of the other popular headsets, the Oculus Rift. Research shows that people are still interested in having VR in their homes, and manufacturers are making moves to make this a reality.Ī big milestone is virtual reality affordability has been the release of the Oculus Go. A lot of people are starting to think of virtual reality as purely a gaming niche. And now, in 2020, we’re all expecting a major delay and waiting for virtual reality ‘to kick-off’.Īnd this delay has pulled cotton over many eyes. The camera and tracking sensors in the headsets and controllers weren’t cheap to manufacture, and the hype around the product was too high. It’s not that people didn’t think the technology had great capability, it was that there wasn’t enough market research done into how to incorporate it into the everyday home. And this did a number on a large amount of investment that was made into the industry. It’s no secret that when the first virtual reality headsets released, their starting prices were way too high. The virtual reality industry is heavily dependent on this demand, and the good news is – it’s already happening. The lower the prices of quality virtual reality, the more the consumption rate and demand will grow. Today, VR can range from $5 to $2000, depending on how high end you want it. Alternatively, there are already way cheaper mobile-based VR systems that can be afforded by the general public. Room-scale VR headsets are decreasing in price so much so that manufacturers can’t keep up with the demand. The truth is, virtual reality is more affordable today than it was 10 years ago. No one really doubts the capability of the technology, but they do doubt if people will be able to afford it. If your goal is to put this headset on and wear it for an hour or more, you really should start looking at Google Daydream and not too far beneath that level of build quality and immersion.Investors, tech enthusiasts and gamers are all waiting for the big day when VR ‘finally kicks off’. Those little bursts of immersion are enough to make you say "wow let me share this" and pass the headset around a group of friends. It's important to remember Google Cardboard apps were never meant to be the kind of thing you enjoyed for more than a few minutes at a time. ![]() This is a big part of why Google Cardboard is so open to new designs and concepts, because accessibility is the most important part of this particular experience. There's no one answer here for the "right" kind of mobile VR headset, because comfort is a very personal thing. Some headset offer a rigid plastic shell to hold the phone and strap to your head, but several others fold up like prescription glasses and can actually be carried your wallet when not in use. There are inexpensive VR headsets worth taking a look at to see if the experience provided is enough for you to appreciate the immersion, but they're often a little unusually designed when compared to the traditional Google Cardboard experience.
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